Originally from June 2014
I have never made it a secret that I am an avid (if not particularly good) video game player, and I have noticed that storytelling in video games has evolved and become a lot more ambitious in the last few years. It’s come a long way from a lengthy backstory written up in the forward of an instruction manual to character customisation, choosing your path and having multiple outcomes. Yet the writing in video games is something that is dismissed by people who would still laud the plots and characters of movies and novels.
While interactive storytelling can be much more complex than linear storytelling, the fundamentals are the same. You have structure, characterisation, 3-5 acts and a climax, but time can pass dependant on the player and his or her interactions within the game. The script has to take into account a third dimension that is controlled by the…
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